It’s a cruel world in which we live. The harsh realities of modern society have made it all too easy for unprotected and unnurtured games to slip between the cracks, never to be seen again. The sheer number of titles coming out for the Dreamcast (all unconfirmed rumors aside) can easily make gamers forget about these lost titles. Sure, maybe a few of these fickle consumers will issue a sad sigh when one of these games appears on the back of a milk carton or on an episode of Unsolved Mysteries, but beyond that — who really cares? Sega Radar does.

Yesterday we brought you the first installment of a five-part series focusing on these lost games that, for one reason or another, will never see the light of day. Castlevania Resurrection was the first such title, and it was a woe-filled story indeed. Today, however, we focus on a game that might not have been such a good title, but was anticipated by many gamers nevertheless: Star Wars Episode I: Super Bombad Racing.

Scheduled to hit the PS2 and the Dreamcast simultaneously early this year, Super Bombad Racing was another bastardization of the Star Wars license, in which all of the characters were to be “zany” and “wild.” Reports about whether or not the characters would have also displayed a touch of wackiness remains unconfirmed, but it seemed very likely at the time.

Another addition to the most revered of all videogame genres (Kart Racing), Super Bombad was to feature eight different characters. Each character would be a tweaked-out version of a familiar Star Wars face, including a hilarious version of Darth Maul and a totally in-your-face Yoda. The game would have included 25 different gadgets, powerups and special items that would have performed differently for each character.

The game was also to include nine tracks based on locations from the Star Wars trilogy, from the swamps of Naboo to the deserts of Tatooine. Players would have been able to race each other in a Versus mode, a Co-op mode, a Challenge mode and an Arena mode. Now the only mode Dreamcast owners will be able to race each other in is Imaginary Mode, and that isn’t much fun at all.

So what happened?
Unfortunately, LucasArts decided not to make a Super Bombad Racing for the Dreamcast. Could this be at the root of Sega’s current problems? It’s hard to say. It is certain that the loss of such an incredible game (this = sarcasm) could only damage the Dreamcast’s shaky future. The company instead decided to focus its efforts on the PS2 version, which will likely send the sales of that particular console soaring through the roof when the game is released. Stop now, dear friends, and shed a silent tear for Super Bombad Racing. If only we could have known its majesty…